using UnityEngine;
using System.Collections;

public class Placa : MonoBehaviour {
	
	private int lastMeterScore;
	private int highMeterScore;
	
	void Start () {
		
		this.lastMeterScore = RecordManager.getLastMeterRecord();
		this.highMeterScore = RecordManager.getMeterRecord();
	}
	
	void Update () {
	
	}

}

public enum Qual_Placa {
	
	last_score, high_score
}
